![]() ![]() You can cast the long strider spell on yourself once with this feature and regain the ability to do so when you finish a long rest. You can add your Intelligence modifier to your damage roll when dealing bludgeoning, force, piercing, or slashing damage. You can cast the levitate spell on yourself once with this feature and regain the ability to do so when you finish a long rest.Įarth. You can add your Intelligence modifier to your damage roll when dealing lightning, psychic, or thunder damage. Elemental AffinityĪlso at 9th level, you choose one element to attune yourself to, which grants you the following features:Īir. Magma mephit, smoke mephit, or steam mephitĪt 9th level, you regain the ability to create an Elemental Beacon when you finish a long or short rest. If the object is armor, it receives resistance to a type of damage chosen at the moment of infusion based on its associated element. The type of additional damage is chosen at the moment of infusion based on its associated element. If the object is a weapon, it inflicts additional damage equal to your Intelligence modifier. As an action, you may press your beacon into an object and infuse its elemental energy into the object. Elemental infusionĪt level 3, you have learned to infuse your elemental beacon into objects. You regain the ability to create an elemental beacon after a long rest. Whenever you make a Charisma (Persuasion) or Wisdom (Insight) ability check when interacting with elementals, you are considered proficient in the ability check. You can speak, read, and write Primordial. Through ongoing communication, you have begun to build a rapport with denizens from those planes. The messages sent through the beacon are received and answered by an intelligent being on the other side. ![]() This beacon allows you to communicate with an elemental plane of your choice. Elemental BeaconĪt 3rd level, you gain the ability to design and construct an elemental beacon, which takes ten minutes and requires 10 gold pieces worth of material to create. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. When you adopt this specialization at 3rd level, you gain proficiency with tinkerer's tools. They can create elemental servants, infuse elemental energy into objects, and even contact distant planes themselves. They can create elemental beacons to interact with the elements and channel their energy into objects and creatures. Elementalists are artificers who merge their affinity toward the elemental planes with their aptitude for invention and creation. ![]()
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